| Game
Name |
Game Description
|
| Aerotech 2: Leopard Down Aerial Blockade |
This is a beginner Aerotech II Event. Players will be pitted against each other in a stop the dropship scenario. Attackers must safely escort a Leopard Class Dropship to a soft landing while the planetary defenders must stop the attackers. Bring 2D6 and 1D10. All other materials and instruction provided. Novices welcome.
Players: 10
Difficulty: Beginner
Age Range: 13 and Over
|
| Aerotech II: The Rare Air Dogfight |
Head to head beginner Aerotech !! Event using F90 Stingray Aerospace fighters. Can you out
maneuver and outgun your opponents in this free for all furball?
Players: 10
Difficulty: Beginner
Age Range: 13 and Over
|
| Car Wars: Division 15 Capture the Flag |
It's capture the flag with a twist: The
venue is Midville; four teams of 4 cars each will try to capture a
traffic cone sized flag located somewhere in the center of
Midville proper, and attempted to return the flag to their start
location. The flag will be in a store front doorway, and you will
have to stop your car, get out, and grab the flag (25lbs,1sp) and
put it in your car, and drive away. The team with the flag scores
a Victory point for each turn they successfully control the flag
in their start area. The first team to gain 3 VP's wins the event.
Vehicle designs will be provided, and there are 4 to choose
from.
The Twist: The Mondos, while recognizing this as an AADA-sponsored
event, don't like Autoduelists tearing up their town, and will
materialize here and there and shoot at any car (W/HAVR's!) that DELIBERATELY
shoots at a building (To cause breaches, etc) MONDO Stats:
D-0,G-1,HandGunner-5(!).
All players have a choice for Character creation: You can be a
30 point nobody (ie-Driver-0 and Gunner-1 or Vise Versa) and if
you die, oh well, OR you can opt for the continuing character
system I developed for Role Playing in Car Wars. (No, this isn't
GURPS Autoduel (bleh), but a system based on 2d6 which works
surprisingly well. This system grants you up to 100 skill points
(No more the 20 skill points in any one skill) and you can use
this character all WEEKEND (Yes, I have two more events) Assuming
of course the character LIVES through the first event. The CC
(Continuing Character) will gain skill points and prestige and
will share in the teams winnings. I will also hold a couple of
impromptu duels for anyone wanting to improve their CC's during
the weekend, time permitting.
Players: 16
Difficulty: Beginner
Age Range: All Ages
|
| Car Wars: Division 30 Capture the Flag |
It's capture the
flag with a twist: The venue is Midville; four teams of 4 cars
each will try to capture a traffic cone sized flag located
somewhere in the center of Midville proper, and attempted to
return the flag to their start location. The flag will be in a
store front doorway, and you will have to stop your car, get out,
and grab the flag (25lbs,1sp) and put it in your car, and drive
away. The team with the flag scores a Victory point for each turn
they successfully control the flag in their start area. The first
team to gain 3 VP's wins the event.
Vehicle designs will be provided, and
there are 4 to choose from.
The Twist: The Mondos, while recognizing
this as an AADA-sponsored event, don't like Autoduelists tearing
up their town, and will materialize here and there and shoot at
any car (W/HAVR's!) that DELIBERATELY shoots at a building (To
cause breaches, etc) MONDO Stats: D-0,G-1,HandGunner-5(!).
All players have a choice for Character
creation: You can be a 30 point nobody (ie-Driver-0 and Gunner-1
or Vise Versa) and if you die, oh well, OR you can opt for the
continuing character system I developed for Role Playing in Car
Wars. (No, this isn't GURPS Autoduel (bleh), but a system based on
2d6 which works surprisingly well. This system grants you up to
100 skill points (No more the 20 skill points in any one skill)
and you can use this character all WEEKEND (Yes, I have two more
events) Assuming of course the character LIVES through the first
event. The CC (Continuing Character) will gain skill points and
prestige and will share in the teams winnings. I will also hold a
couple of impromptu duels for anyone wanting to improve their CC's
during the weekend, time permitting.
Players: 16
Difficulty: Beginner
Age Range: All Ages
|
| Car Wars: Division 25 Skirmish at the Abandoned Truckstop |
Well, it's the AADA off season, and
duelists everywhere are enjoying their time off. Or are
they?
Across the internet, duelists from around the region have been
badgering each other, telling one another how things would have
been had that mine not gone off, or had that rocket actually
exploded when it hit, etc. So, an intrepid AADA underling clerk
got the wise idea to set up a Div-25, winner takes all grudge
match in an abandoned truckstop within a days travel or so of the
most vetted duelists. These 16 Hoohas accepted, and the game is
afoot! People using CC's in this event beware! This is a no holds
barred, everything goes event. Tire shots are ALLOWED here!
All vehicles MUST BE DESIGNED AND SUBMITTED 4 HOURS before the
event. Any Vehicle NOT passing Tech will be disco'd, and a
Purpose-built vehicle will be submitted in it's place. I have 4
designs for this event, and I reserve the right to sub in any of
these cars should your own vehicle not pass tech.
Players: 12
Difficulty: Expert
Age Range:
13 and Over
|
| Clan Wars: Clan Wars Army Tournament |
Clan War Daimyo Edition Tournament. 2000 Koku, 2050 if you pre-register with me one week prior to the event. Pre-Reg by email
(wifty.foof@verizon.net) encouraged and requested. Winner will receive AEG Provided Prize as well as a sealed box of the Clan Wars infantry expansion. Contact me via email if you need assistance with army construction or minis.
Players: 8
Difficulty: Beginner
Age Range: All Ages
|
| Classic Battletech: Beginner Tech |
Seen this wild and fun game that has been all the rage for almost 20 years? As the game is reborn under its inventor, you can catch on and join in the fun!!! Come learn to play the very basic rules.
Players: 8
Difficulty: Beginner
Age Range: All Ages
|
| Classic Battletech: Classic Battletech Lance
Commander's Challenge |
Players bring a Lance of Battlemechs and four copies of the corresponding record
sheets (Official FASA and Fanpro Mechs only, Rules of War and
Maximum Technology) for
four 2-hour head to head rounds of competition to determine who has the right to call themselves The Lord of the Battlemech. Tonnage Limit: 400 tons.
Players: 16
Difficulty: Intermediate
Age Range: All Ages
|
| CreepyFreaks: CreepyFreaks
Jr. Event |
Come learn Creepy Freaks as taught by one of Wiz Kid's game system envoys.
Players: 40
Difficulty: Beginner
Age Range: All Ages
|
| Diskwars: Doom Hill |
It's King of the Mountain, as rival armies scramble for control of the high ground. Bring your own 150-point Diskwars army or use one provided. There are no friends in this scenario. Only one army will come out on top!
Players: 8
Difficulty: Intermediate
Age Range: All Ages
|
| Dogs of War: 44 Minute: The Miniature replay |
This is a Miniatures replay of the Infamous Los Angeles bank Robbery and shoot out. Players play either the police or the robbers in this historical 3D test of skill.
Players: 8
Difficulty: Beginner
Age Range: All Ages
|
| Heroclix Marvel: Heroclix Jr. Head to Head Competition |
200 point head-to-head Heroclix competition for kids under 16
Players: 16
Difficulty: Beginner
Age Range: All Ages
|
| HeroClix: 300 point DC Head to Head |
Players bring 300 point DC Hero Clix armies to this
head-to-head competition.
Players: 16
Difficulty: Beginner
Age Range: All Ages
|
| HeroClix: HeroClix Sealed Box |
Players buy a sealed Starter and booster of miniatures and form 300 point armies for a head to head competition.
Players: 16
Difficulty: Beginner
Age Range: All Ages
|
| IndyClix: Indy Heroclix Head to Head |
Players bring 300 point Indy Clix armies to this head-to-head competition.
Players: 16
Difficulty: Intermediate
Age Range: All Ages
|
| Live Mage Knight Dungeons |
YOU ARE THE PIECE!!! Experience Wiz Kids Mage Knight Dungeons from INSIDE!! Two teams of three players become the
heroes as they each go head to head with each other and mage spawn played by off teams in our Mage Knight Arena!!
Players: 24
Difficulty: Beginner
Age Range: All Ages
|
| Mage Knight Dungeons: Conquer Dragon's Gate!! |
Fight your way past dangerous Drakona, Slag Trolls and Lightening Minions to grab as much treasure as you can. This head to head tournament is open to all players. Prizes include Granite and
Sauria.
Players: 16
Difficulty: Beginner
Age Range: All Ages
|
| Mage Knight: 300 point Head to Head |
Players bring 300 point Mage Knight armies to this head-to-head competition.
Players: 16
Difficulty: Beginner
Age Range: All Ages
|
| Mage Knight: Mage Knight Jr. Head to Head Competition |
200 point head to head Mage Knight competition for kids under 16.
Players: 16
Difficulty: Beginner
Age Range: All Ages
|
| Mage Knight: Mage Knight Sealed |
Players buy a sealed Starter and booster of miniatures and form 300 point armies for a head-to-head competition.
Players: 16
Difficulty: Beginner
Age Range: 13 and Over
|
| Mechwarrior: Mechwarrior head to head 2K Armies |
Yes, you read it right!!! Beginners not welcome and players bring your BIGGEST units!!! Come kill with the best in this 2000 point Killer head to head competition.
Players: 16
Difficulty: Expert
Age Range: All Ages
|
| Mechwarrior: Mechwarrior Jr. |
200 point head to head Mechwarrior competition for kids under 16.
Players: 16
Difficulty: Beginner
Age Range: All Ages
|
| Mechwarrior: Mechwarrior Sealed Box |
Players buy a sealed Starter and booster of miniatures and form 300 point armies for a head-to-head competition.
Players: 16
Difficulty: Beginner
Age Range: All Ages
|
| Mechwarrior: Mechwarrior Solaris |
COME!!! FIGHT!! CONQUER!!!! This IS Solaris VII at its bloodiest!!! With Wiz Kids Mechwarrior game system there are no armor dots or critical slots and insane details. Just track your pilot's possessions and abilities and KILL!!!!! Join us in New Jersey's Solaris Championship at A Gazebo of
Games (Details at the table)
Players: 20
Difficulty: Intermediate
Age Range: 13 and Over
|
| Mechwarrior: Wolf of Swords: Part 2 |
Episode Two: The Steel Wolves and Swordsworn have fought an opening engagement for access to the Spindar Mechanical Parts factory and the Wolves have been chased back. Based on that victory, Lady Janellla Lakewood has rushed in-system to aid the Swordsworn in holding off the Wolf menace. Players must bring a 200 point army with 100 points of either Sword Sworn or Steel Wolves. No army may contain Kal Radick or Lady Janellla Lakewood.
Players: 8
Difficulty: Beginner
Age Range: All Ages
|
| PlayThings: The Monstercraft |
A wargame that pits monsters composed of rearranged toy parts in a battle to the death. Two headed, four winged, acid spitting dragons, Laser-packing robots on tank treads and dinosaurs with spacecraft for heads are all
legitimate contestants in this arena. All monsters will be provided, so come and play with us!
Players: 5
Difficulty: Beginner
Age Range: 13 and Over
|
| Warhammer 40K : Warhammer 40K Heavy Tournament |
Warhammer 40K Rogue Trader like Tournament, 1850 Point armies.
Players: 16
Difficulty: Beginner
Age Range: All Ages
|
| Warhammer 40K: Skirmish |
Players bring 250 points of HQ and troops.
Players: 8
Difficulty: Beginner
Age Range: All Ages
|
| Warhammer 40K: Warhammer 40K Lightning Tournament |
Players bring a 1000 point
Force (Org legal list) and play three 60-minute head-to-head rounds.
Players: 10
Difficulty: Beginner
Age Range: All Ages
|
| Wiz Kids Crimson Skies: Crimson Skies Air action |
Players bring 300 points of Crimson Skies aircraft armies to this competition.
Players: 16
Difficulty: Beginner
Age Range: All Ages
|
| Wiz Kids Shadowrun Duels: Shadowrun Street Fight |
Experience this 3D streetfight as only a true Decker can in a down and dirty action figure based miniatures
game.
Players: 8
Difficulty: Beginner
Age Range: All Ages
|
| WW I Custom rules: Jagdstaffel Aces |
A game of WWI aerial combat played out with 1/72 scale models.
Players: 10
Difficulty: Beginner
Age Range: 13 and Over
|