Miniatures Game Descriptions

 

 

 

 

Game Name

Game Description

Aerotech 2: Leopard Down Aerial Blockade This is a beginner Aerotech II Event. Players will be pitted against each other in a stop the dropship scenario. Attackers must safely escort a Leopard Class Dropship to a soft landing while the planetary defenders must stop the attackers. Bring 2D6 and 1D10. All other materials and instruction provided. Novices welcome.

Players: 10       Difficulty: Beginner          Age Range: 13 and Over

Aerotech II: The Rare Air Dogfight Head to head beginner Aerotech !! Event using F90 Stingray Aerospace fighters. Can you out maneuver and outgun your opponents in this free for all furball?

Players: 10       Difficulty: Beginner          Age Range: 13 and Over

Car Wars: Division 15 Capture the Flag It's capture the flag with a twist: The venue is Midville; four teams of 4 cars each will try to capture a traffic cone sized flag located somewhere in the center of Midville proper, and attempted to return the flag to their start location. The flag will be in a store front doorway, and you will have to stop your car, get out, and grab the flag (25lbs,1sp) and put it in your car, and drive away. The team with the flag scores a Victory point for each turn they successfully control the flag in their start area. The first team to gain 3 VP's wins the event.

Vehicle designs will be provided, and there are 4 to choose from.

The Twist: The Mondos, while recognizing this as an AADA-sponsored event, don't like Autoduelists tearing up their town, and will materialize here and there and shoot at any car (W/HAVR's!) that DELIBERATELY shoots at a building (To cause breaches, etc) MONDO Stats: D-0,G-1,HandGunner-5(!). 

All players have a choice for Character creation: You can be a 30 point nobody (ie-Driver-0 and Gunner-1 or Vise Versa) and if you die, oh well, OR you can opt for the continuing character system I developed for Role Playing in Car Wars. (No, this isn't GURPS Autoduel (bleh), but a system based on 2d6 which works surprisingly well. This system grants you up to 100 skill points (No more the 20 skill points in any one skill) and you can use this character all WEEKEND (Yes, I have two more events) Assuming of course the character LIVES through the first event. The CC (Continuing Character) will gain skill points and prestige and will share in the teams winnings. I will also hold a couple of impromptu duels for anyone wanting to improve their CC's during the weekend, time permitting.

Players: 16       Difficulty: Beginner          Age Range: All Ages

Car Wars: Division 30 Capture the Flag It's capture the flag with a twist: The venue is Midville; four teams of 4 cars each will try to capture a traffic cone sized flag located somewhere in the center of Midville proper, and attempted to return the flag to their start location. The flag will be in a store front doorway, and you will have to stop your car, get out, and grab the flag (25lbs,1sp) and put it in your car, and drive away. The team with the flag scores a Victory point for each turn they successfully control the flag in their start area. The first team to gain 3 VP's wins the event. 

Vehicle designs will be provided, and there are 4 to choose from.

The Twist: The Mondos, while recognizing this as an AADA-sponsored event, don't like Autoduelists tearing up their town, and will materialize here and there and shoot at any car (W/HAVR's!) that DELIBERATELY shoots at a building (To cause breaches, etc) MONDO Stats: D-0,G-1,HandGunner-5(!). 

All players have a choice for Character creation: You can be a 30 point nobody (ie-Driver-0 and Gunner-1 or Vise Versa) and if you die, oh well, OR you can opt for the continuing character system I developed for Role Playing in Car Wars. (No, this isn't GURPS Autoduel (bleh), but a system based on 2d6 which works surprisingly well. This system grants you up to 100 skill points (No more the 20 skill points in any one skill) and you can use this character all WEEKEND (Yes, I have two more events) Assuming of course the character LIVES through the first event. The CC (Continuing Character) will gain skill points and prestige and will share in the teams winnings. I will also hold a couple of impromptu duels for anyone wanting to improve their CC's during the weekend, time permitting.

Players: 16       Difficulty: Beginner          Age Range: All Ages

Car Wars: Division 25 Skirmish at the Abandoned Truckstop Well, it's the AADA off season, and duelists everywhere are enjoying their time off. Or are they? 

Across the internet, duelists from around the region have been badgering each other, telling one another how things would have been had that mine not gone off, or had that rocket actually exploded when it hit, etc. So, an intrepid AADA underling clerk got the wise idea to set up a Div-25, winner takes all grudge match in an abandoned truckstop within a days travel or so of the most vetted duelists. These 16 Hoohas accepted, and the game is afoot! People using CC's in this event beware! This is a no holds barred, everything goes event. Tire shots are ALLOWED here! 

All vehicles MUST BE DESIGNED AND SUBMITTED 4 HOURS before the event. Any Vehicle NOT passing Tech will be disco'd, and a Purpose-built vehicle will be submitted in it's place. I have 4 designs for this event, and I reserve the right to sub in any of these cars should your own vehicle not pass tech.

Players: 12       Difficulty: Expert          Age Range: 13 and Over

Clan Wars: Clan Wars Army Tournament Clan War Daimyo Edition Tournament. 2000 Koku, 2050 if you pre-register with me one week prior to the event. Pre-Reg by email (wifty.foof@verizon.net) encouraged and requested. Winner will receive AEG Provided Prize as well as a sealed box of the Clan Wars infantry expansion. Contact me via email if you need assistance with army construction or minis.

Players: 8       Difficulty: Beginner          Age Range: All Ages

Classic Battletech: Beginner Tech Seen this wild and fun game that has been all the rage for almost 20 years? As the game is reborn under its inventor, you can catch on and join in the fun!!! Come learn to play the very basic rules.

Players: 8       Difficulty: Beginner          Age Range: All Ages

Classic Battletech: Classic Battletech Lance Commander's Challenge Players bring a Lance of Battlemechs and four copies of the corresponding record sheets (Official FASA and Fanpro Mechs only, Rules of War and Maximum Technology) for four 2-hour head to head rounds of competition to determine who has the right to call themselves The Lord of the Battlemech. Tonnage Limit: 400 tons.

Players: 16       Difficulty: Intermediate          Age Range: All Ages

CreepyFreaks: CreepyFreaks Jr. Event Come learn Creepy Freaks as taught by one of Wiz Kid's game system envoys.

Players: 40       Difficulty: Beginner          Age Range: All Ages

Diskwars: Doom Hill It's King of the Mountain, as rival armies scramble for control of the high ground. Bring your own 150-point Diskwars army or use one provided. There are no friends in this scenario. Only one army will come out on top!

Players: 8       Difficulty: Intermediate          Age Range: All Ages

Dogs of War: 44 Minute: The Miniature replay This is a Miniatures replay of the Infamous Los Angeles bank Robbery and shoot out. Players play either the police or the robbers in this historical 3D test of skill.

Players: 8       Difficulty: Beginner           Age Range: All Ages

Heroclix Marvel: Heroclix Jr. Head to Head Competition 200 point head-to-head Heroclix competition for kids under 16

Players: 16       Difficulty: Beginner          Age Range: All Ages

HeroClix: 300 point DC Head to Head Players bring 300 point DC Hero Clix armies to this head-to-head competition.

Players: 16       Difficulty: Beginner          Age Range: All Ages

HeroClix: HeroClix Sealed Box Players buy a sealed Starter and booster of miniatures and form 300 point armies for a head to head competition.

Players: 16       Difficulty: Beginner          Age Range: All Ages

IndyClix: Indy Heroclix Head to Head Players bring 300 point Indy Clix armies to this head-to-head competition.

Players: 16       Difficulty: Intermediate          Age Range: All Ages

Live Mage Knight Dungeons YOU ARE THE PIECE!!! Experience Wiz Kids Mage Knight Dungeons from INSIDE!! Two teams of three players become the heroes as they each go head to head with each other and mage spawn played by off teams in our Mage Knight Arena!!

Players: 24       Difficulty: Beginner          Age Range: All Ages

Mage Knight Dungeons: Conquer Dragon's Gate!! Fight your way past dangerous Drakona, Slag Trolls and Lightening Minions to grab as much treasure as you can. This head to head tournament is open to all players. Prizes include Granite and Sauria.

Players: 16       Difficulty: Beginner          Age Range: All Ages

Mage Knight: 300 point Head to Head Players bring 300 point Mage Knight armies to this head-to-head competition.

Players: 16       Difficulty: Beginner          Age Range: All Ages

Mage Knight: Mage Knight Jr. Head to Head Competition 200 point head to head Mage Knight competition for kids under 16.

Players: 16       Difficulty: Beginner          Age Range: All Ages

Mage Knight: Mage Knight Sealed Players buy a sealed Starter and booster of miniatures and form 300 point armies for a head-to-head competition.

Players: 16       Difficulty: Beginner          Age Range: 13 and Over

Mechwarrior: Mechwarrior head to head 2K Armies Yes, you read it right!!! Beginners not welcome and players bring your BIGGEST units!!! Come kill with the best in this 2000 point Killer head to head competition.

Players: 16       Difficulty: Expert          Age Range: All Ages

Mechwarrior: Mechwarrior Jr. 200 point head to head Mechwarrior competition for kids under 16.

Players: 16       Difficulty: Beginner          Age Range: All Ages

Mechwarrior: Mechwarrior Sealed Box Players buy a sealed Starter and booster of miniatures and form 300 point armies for a head-to-head competition.

Players: 16       Difficulty: Beginner          Age Range: All Ages

Mechwarrior: Mechwarrior Solaris COME!!! FIGHT!! CONQUER!!!! This IS Solaris VII at its bloodiest!!! With Wiz Kids Mechwarrior game system there are no armor dots or critical slots and insane details. Just track your pilot's possessions and abilities and KILL!!!!! Join us in New Jersey's Solaris Championship at A Gazebo of Games (Details at the table)

Players: 20       Difficulty: Intermediate    Age Range: 13 and Over

Mechwarrior: Wolf of Swords: Part 2 Episode Two: The Steel Wolves and Swordsworn have fought an opening engagement for access to the Spindar Mechanical Parts factory and the Wolves have been chased back. Based on that victory, Lady Janellla Lakewood has rushed in-system to aid the Swordsworn in holding off the Wolf menace. Players must bring a 200 point army with 100 points of either Sword Sworn or Steel Wolves. No army may contain Kal Radick or Lady Janellla Lakewood.

Players: 8       Difficulty: Beginner          Age Range: All Ages

PlayThings: The Monstercraft A wargame that pits monsters composed of rearranged toy parts in a battle to the death. Two headed, four winged, acid spitting dragons, Laser-packing robots on tank treads and dinosaurs with spacecraft for heads are all legitimate contestants in this arena. All monsters will be provided, so come and play with us!

Players: 5       Difficulty: Beginner          Age Range: 13 and Over

Warhammer 40K : Warhammer 40K Heavy Tournament Warhammer 40K Rogue Trader like Tournament, 1850 Point armies.

Players: 16       Difficulty: Beginner          Age Range: All Ages

Warhammer 40K: Skirmish Players bring 250 points of HQ and troops.

Players: 8       Difficulty: Beginner          Age Range: All Ages

Warhammer 40K: Warhammer 40K Lightning Tournament Players bring a 1000 point Force (Org legal list) and play three 60-minute head-to-head rounds.

Players: 10       Difficulty: Beginner          Age Range: All Ages

Wiz Kids Crimson Skies: Crimson Skies Air action Players bring 300 points of Crimson Skies aircraft armies to this competition.

Players: 16       Difficulty: Beginner          Age Range: All Ages

Wiz Kids Shadowrun Duels: Shadowrun Street Fight Experience this 3D streetfight as only a true Decker can in a down and dirty action figure based miniatures game.

Players: 8       Difficulty: Beginner          Age Range: All Ages

WW I Custom rules: Jagdstaffel Aces A game of WWI aerial combat played out with 1/72 scale models. 

Players: 10       Difficulty: Beginner          Age Range: 13 and Over

Questions or concerns about this schedule should go to our Miniatures Gaming Coordinator, Marc Grossman.

 

At any page on this site, click on the Gazebo in the upper left 

corner to go back to the Wild Gazebo Home Page.